Thursday, March 5, 2020

lore

okay so like the world’s just this one big ass dungeon
no surface or overworld
just dungeon and caves and infinite writhing corridors dug through the weeping earth
everyone who lives there hasn’t got a fucking clue how deep it goes or if it ends or even where the hell they came from
there’s always been people in DUNGEONVERSE SKELGAMOG, and they’re all these weird grubby freaks (the default races aren’t the only ones, there’s other folks too)
some of em make settlements where they can, some go out in the dark tunnels and kill shit and take their stuff
dungeon diving is a good way to make $, but it’s real fucking dangerous too
monsters are gonna eat your face off i tell you what
every dungeon area’s weird as shit too
like there’s acid swamps next to forgotten alien cities next to clone labs next to freezing ice caves
its wild

the dungeon’s probably alive or some dumb crap

monster rules

monsters just have a threat number (T#)and a description
they’ve got hit dice (d6s), attack bonus, and bonus to rolls = T#
everything else listed in monster descriptions

like special attacks and how fast it is and shit

Tuesday, March 3, 2020

misc rules

characters get 1 xp per $ they find and bring back
level 1 = 0xp
level 2 = 2,000xp
level 3 = 4,000xp
level 4 = 8,000xp
level 5 = 16,000xp
level 6 = 32,000xp
level 7 = 64,000xp
level 8 = 128,000xp
level 9 = 256,000xp
level 10 = 512,000xp
they retire after level 10
1 turn is 10 minutes, 1 round is 6 seconds
turns are for exploration, rounds are for combat
to do risky shit, roll d20+mods vs difficulty
difficulty usually determined by dungeon area
traps are big and obvious, no need to search every bit of dungeon, do weapon damage

use common sense and good judgement for most things
fuck it