all magic comes from patrons, powerful otherworldly extradimensional beings that lend spells to mystics in exchange for service
mystics can cast any spell they know/are provided by their patron without prep
mystics gotta follow their patron’s tenets to cast their spells
other spells not provided by patron can be found on scrolls/spellbooks/scrawled on walls/whatever, must be copied and researched, takes 1 day and 100$ per point of spell’s difficulty
unless otherwise stated, ongoing effects last for a turn
difficulty for rolls is 10+caster’s level
patrons
ghoulking megadose
hates undead cuz the fuckers are trying to escape his eternal banquet/blood-orgy
ghouls are cool though
followers gotta kill all undead they see and eat a part of their corpse
spells
turn undead: difficulty 13, make undead flee in terror from caster, affects 1d6+level worth of hd of undead monsters
devour: difficulty 18, unhinge jaw and eat anything smaller than an elephant in a turn, it’s gone forever
enfeebling ray: difficulty 15 shoot a bright green lazer, target's gotta make str rolls to do anything
koharog god of sun and fire
wants to burn it all down
followers can't put fires out and have to start a fire daily
spells
conjure flame: difficulty 12, summon blazing fire in your hand, does 1d6 damage per level if thrown at someone
daylight: difficulty 17, miniature sun at tip of finger blinds/burns everyone (1d6+level damage to everyone in area), dispels magic darkness
burning weapon: difficulty 14, light someone’s weapon on fire, it does extra d6 damage until end of combat
otel
big fuckoff owl demon, wants to know everything
followers can't destroy books/scrolls/writing, can't keep secrets
spells
magic eyes: difficulty 14, read all writing/symbols, get the basic meaning/intent even if it's gibberish
tongues: difficulty 16, speak all languages at once, everyone/everything understands you
x-ray: difficulty 18, see through solid stuff and illusions
mhorth
horrible hermaphroditic flesh-thing
life is cyclical, loops and circles popular iconography
followers have to have living thing on person at all times
spells
knit wounds: difficulty 12, target recovers hp = casters level
clone: difficulty 18, split in two via messy gooey separation, other you lasts 1d6 turns before dying horribly
malignant growth: difficulty 18, target warps and swells in size, sprouts horrible tumors filled with gross little creatures, can do nothing but writhe in agony, must make con roll at end of turn or explode in swarm of vile tumor-spawn
zog the implacable
massive invincible golem made of starsteel, motives unknown
followers need to have at least one open wound (1 damage) at all times
spells
deaden nerves: difficulty 13, target feels no pain, takes 1 less damage from everything
arcane armor: difficulty 15, summon suit of shimmering magical armor, counts as weightless heavy armor, lasts until end of combat
invincible: difficulty 20, skin becomes starsteel, only take 1 damage from everything, fists ignore armor (hit ac 10)
teth’margrium the thousand faces
god of illusion and misdirection
world is a theater, life a play, everyone’s playing a part
followers must wear masks and never reveal their birth name
spells
illusion: difficulty 14, conjure image, make fake noises, and conceal objects, anyone interacting gets an int roll to disbelieve
phantasmal murderer: difficulty 20, read target’s mind for their worst fear, summon half-real abomination in that shape(hd=1d6+caster level), it tries to kill target/everybody else
invisibility: difficulty 16, turn anyone/anything invisible, wears off if they attack someone